Monsters On The Island

In Monsters On The Island, you find yourself on a small, serene island, but peace is far from guaranteed. Waves of monstrous invaders are determined to destroy your home. Armed with a variety of traps and weapons, you must strategically defend your territory and survive each relentless attack.

Gameplay Features:

Strategic Tower Defense: Carefully place traps like Cannons, Crossbows, and Spikes on the island to fend off the monsters. Each wave becomes more challenging as enemies grow stronger.

Dynamic Combat: Engage in fast-paced combat using a range of weapons including melee and ranged options. Upgrade your weapons to increase their power as you progress.

Build and Defend: Use blocks to create obstacles and strategically place traps that synergize with your defenses. Your ability to plan will determine your survival.

Unique Art Style: Explore a visually unique island setting brought to life with handcrafted 3D models.

Platform Availability: Play Monsters On The Island on WebGL directly from your browser, or download it for Windows and MacOS.

Credits:

Mentor

 Edgars Skrabiņš

Lead Programmer 

Chirag Agarwal (AKA IncrediBro)

UI Artist/Programming

Gary Kee, Justin Knight

Game Design/Programming 

August Dietz

3D Models 

Ben Moss, Edgars Skrabiņš

Download

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Click download now to get access to the following files:

Monsters_On_The_Island-MacOS.zip 69 MB
Monsters_On_The_Island-Windows.zip 58 MB

Comments

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  • Volume starts at 50%, 10/10!
  • Music is sadly still a bit too loud 9/10
  • I cannot pop balloons with my knife or long sword 8/10
  • I was told there is beheading of innocent life? 7/10
  • Being able to get a long sword, multi-hit, hit from a distance to avoid attacks, and jump over your enemies to do a back attack...priceless

I have never played a 1st person tower-defense so it took me a bit to realize why the skeletons kept knocking at the door instead of fighting me (cowards!) 

A few suggestions to help improve gameplay for me personally:

1. Mini-map or some way to highlight where there are enemies so I can go defeat them

2. When I have enough money to buy something, instead of interacting with the house, maybe a little pop-up appears for a bit and I can press a button to trigger the menu to open? Or at least an alert to let me know something new can be bought so I know when to go to the house to upgrade my stuff.

This is interesting for sure. Needs more cowbell, though :P 

ps. I love it when this happens...helps me out of ton! lol


One thing, once I learned about building mode and placing coconut cannons, the game was more enjoyable but here's something that happened to me:


I need a better way to switch between build and attack mode. Either pause the game when I am in build mode and let me go into GOD MODE while I place traps, or make it more obvious that I am in building mode cause I kept trying to attack when I am in building mode

Thank you so much for playing. Those are some very good suggestions, I really appreciate the feedback. I'll definitely work on it again and make it more enjoyable.

"Incredibally" polished game. It looks great. The gameplay is satisfying. collecting the coins is a good feeling. I wish there was SFX for it. and Make the attack loop on hold please!
bro what is that when I pop all the balls?!