Comments

Log in with itch.io to leave a comment.

  • Volume starts at 50%, 10/10!
  • Music is sadly still a bit too loud 9/10
  • I cannot pop balloons with my knife or long sword 8/10
  • I was told there is beheading of innocent life? 7/10
  • Being able to get a long sword, multi-hit, hit from a distance to avoid attacks, and jump over your enemies to do a back attack...priceless

I have never played a 1st person tower-defense so it took me a bit to realize why the skeletons kept knocking at the door instead of fighting me (cowards!) 

A few suggestions to help improve gameplay for me personally:

1. Mini-map or some way to highlight where there are enemies so I can go defeat them

2. When I have enough money to buy something, instead of interacting with the house, maybe a little pop-up appears for a bit and I can press a button to trigger the menu to open? Or at least an alert to let me know something new can be bought so I know when to go to the house to upgrade my stuff.

This is interesting for sure. Needs more cowbell, though :P 

ps. I love it when this happens...helps me out of ton! lol


One thing, once I learned about building mode and placing coconut cannons, the game was more enjoyable but here's something that happened to me:


I need a better way to switch between build and attack mode. Either pause the game when I am in build mode and let me go into GOD MODE while I place traps, or make it more obvious that I am in building mode cause I kept trying to attack when I am in building mode

Thank you so much for playing. Those are some very good suggestions, I really appreciate the feedback. I'll definitely work on it again and make it more enjoyable.

"Incredibally" polished game. It looks great. The gameplay is satisfying. collecting the coins is a good feeling. I wish there was SFX for it. and Make the attack loop on hold please!
bro what is that when I pop all the balls?!