Monsters On The Island
Monsters On The Island
In Monsters On The Island, you find yourself on a small, serene island, but peace is far from guaranteed. Waves of monstrous invaders are determined to destroy your home. Armed with a variety of traps and weapons, you must strategically defend your territory and survive each relentless attack.
Gameplay Features:
Strategic Tower Defense: Carefully place traps like Cannons, Crossbows, and Spikes on the island to fend off the monsters. Each wave becomes more challenging as enemies grow stronger.
Dynamic Combat: Engage in fast-paced combat using a range of weapons including melee and ranged options. Upgrade your weapons to increase their power as you progress.
Build and Defend: Use blocks to create obstacles and strategically place traps that synergize with your defenses. Your ability to plan will determine your survival.
Unique Art Style: Explore a visually unique island setting brought to life with handcrafted 3D models.
Platform Availability: Play Monsters On The Island on WebGL directly from your browser, or download it for Windows and MacOS.
Credits:
Mentor
Edgars Skrabiņš
Lead Programmer
Chirag Agarwal (AKA IncrediBro)
UI Artist/Programming
Gary Kee, Justin Knight
Game Design/Programming
August Dietz
3D Models
Ben Moss, Edgars Skrabiņš
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | IncrediBro, CriminalRime, Edgars_Skrabins, Krohncat |
Genre | Action, Shooter |
Made with | Unity |
Tags | 3D, FPS, gamepad, Singleplayer, Tower Defense |
Download
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Comments
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Volume starts at 50%, 10/10!I have never played a 1st person tower-defense so it took me a bit to realize why the skeletons kept knocking at the door instead of fighting me (cowards!)
A few suggestions to help improve gameplay for me personally:
1. Mini-map or some way to highlight where there are enemies so I can go defeat them
2. When I have enough money to buy something, instead of interacting with the house, maybe a little pop-up appears for a bit and I can press a button to trigger the menu to open? Or at least an alert to let me know something new can be bought so I know when to go to the house to upgrade my stuff.
This is interesting for sure. Needs more cowbell, though :P
ps. I love it when this happens...helps me out of ton! lol
One thing, once I learned about building mode and placing coconut cannons, the game was more enjoyable but here's something that happened to me:
I need a better way to switch between build and attack mode. Either pause the game when I am in build mode and let me go into GOD MODE while I place traps, or make it more obvious that I am in building mode cause I kept trying to attack when I am in building mode
Thank you so much for playing. Those are some very good suggestions, I really appreciate the feedback. I'll definitely work on it again and make it more enjoyable.
"Incredibally" polished game. It looks great. The gameplay is satisfying. collecting the coins is a good feeling. I wish there was SFX for it. and Make the attack loop on hold please!
bro what is that when I pop all the balls?!